![]() This move has pretty decent horizontal knockback, and is -5 on shield, so it is somewhat safe. (← or → Opposite of the direction you are facing + A while airborne) (Hold ← or → in the direction you are facing + A while airborne) It is Samus's fastest smash attack, and can be used to hit opponents grabbing on the ledge. Down SmashĪttacks in front of and behind Samus. A decent oos option, but not her quickest. From start to finish, it is a long move, so beware of endlag. Samus attacks above her, so it usually won't hit grounded opponents. Sends opponents very far forward, so it is a good KO option. Smash AttacksĪt 10 frames, it has pretty decent startup. It is easy to counter if whiffed, so don't throw it out mindlessly. Samus's down tilt has quick startup, but lots of endlag, and is very unsafe on shield. It can also be used to hit opponents on the ledge after their invulnerability runs out. With relatively low endlag, this is a decent move to throw out against opponents above you. The hitbox on Samus's foot deals the most damage, so it's important to space properly. This is a pretty quick move with decent range. It is a decent KO option at higher percents though. Sends opponents upward, and can cross up shields, although it has significant endlag, making it punishable, and it does not combo. ![]() Note that there are other options they might pick as well, such as spot dodging or going offstage, so take a mental note of which options they go for most frequently. And if you expect her to shield, go for a grab, or bait out her Up B with a safe aerial, then punish. If you expect her to use Fair, shield and punish with an out of shield option. If you expect the Samus to grab, jump just before entering her grab range to hit her with an aerial. A good Samus will mix this option up each time, but some of them have one particular option they prefer, so watch out for it and try to counter. Once you get up close, Samuses will typically do one of three things: grab (most common), short-hop fair (2nd most common), or shield (3rd most common). ![]() It's up to you to weave through her projectiles to get in close, using a mix of jumping, shielding, spot dodging, and parrying. How to Beat Samus Close the gap and see how Samus reactsĪs Samus has no real reason to fight up close, she will usually stand near the ledge and use a mixture of missles and charge shot. ![]() Duck Hunt is a character who is also able to counter with its own zoning, which can make it hard for Samus's projectiles to hit their mark. Samus CountersĬharacters with reflectors can turn Samus's main line of offense against her, and she also cannot fight up close against characters with good frame data, so characters like Fox and Wolf are extremely difficult matchups for her. Thus, characters like Ganondorf, Kirby, and Piranha Plant, who are slow and cannot effectively counter her projectiles, will have a hard time closing the gap to fight up close. With a wide variety of projectiles, as well as a good OOS option, Samus has a good matchup on big body and slow moving characters, as well as characters who cannot safely pressure shield. ・High survivability thanks to heavyweight class ・Relatively quick and long lasting aerials ・Down Special (bombs) allows for her to mix up her recovery ・Access to several powerful projectiles that allow her to zone out opponents See Our Tier List Here! Samus's Strengths and Weaknesses Strengths Bombs (Down B) and B Reversing can be used to mix up her movement, allowing you to bait your opponents and land a charge shot to seal stocks. She has access to KO moves such as Charged Shot, Forward Aerial, as well as her up throw, and also has relatively good aerial attacks.Ĭonversely, Samus struggles at close range, and will have a hard time dealing with characters who have reflectors / energy absorbing attacks, as well as quick characters with good frame data. Thanks to her mainly projectile based moveset, Samus is very good at long to mid range, allowing her to use her specials to keep opponents away and limit their options. A long ranged zoner best played defensively
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